MegaMan ZX Advent Review!

Yeah!! This my first video game review so I’m kinda pumped!!

Ok I just picked up the game last week. And i actually beat it four days after it came out, which is the day i got it. This game is good. It gets rid of a lot of the frustrations that the previous game had, especially the mapping system and the e-crystal upgrading system! (thank god) Ok! Time to review!!


Taking place about 2 years after MegaMan ZX. We are introduced to two new characters Ashe, a human female hunter; and Grey, a young reploid male who has amnesia. They discover they can MEGAmerge with a the Biometal known as BioMetal Model A. And they become MegaMan Model A in what seems to be the final battle between the other MegaMen Models and Model W.


Gameplay is basically just as it was with the first game. Side-scrolling with a small amount of Metriod style open ended gameplay. But the game itself is quite linear. You can’t just choose a stage and make a go of it, just like with the previous games the abilities you get from bosses help you advance through the game as well as keycards and such. One of the new features though is the abilities of the two characters. Ashe has a high rate of fire but her firepower is weaker. She shoots a thin piercing laser that rebounds off walls. Her homing shot is just one laser blast that bounces off multiple targets. Grey has a stronger weapon but with a slower rate of fire with a standard buster charged shot and his homing laser is multiple lasers homing in on their targets. As with the last game when you beat a boss you get a new form. But as a plus you battle not only the Pseudonoids but also the other models from previous games. Model A gives Ashe and Grey the ability to take the physical forms, movements and weapons of their defeated enemies. This adds for a some neat little innovations in game play but they seems to be utterly useless against most of the bosses and you’ll be stuck using Model A and ZX. The world is divided into stages which have four sections each. Each section is divided by doors and has a warp point as a marker. Unlike with the first game where you may have to wander through an entire stage to get from point A to point B. Transservers which allow you to teleport out of a stage and the warp points allow you to teleport via transserver to any warp point that has been activated anywhere on the world map. But you need 100 energy crystals (EC) to activate the point. Sadly you still cannot evac after you’ve cleared a stage. You still have to find and activate a transserver in order to leave a stage. Thankfully the maps are now a lot more detailed and can actually guide you. You also no longer need EC to upgrade your biometals. The touch screen is barely used but i think thats a good thing.


This game has upped the difficulty level a lot. This game can easily become frustrating in just a few minutes with the stages filled with bottomless pits, enemies that regenerate once their position is off screen, and no real advantage when you first start off. It took me three hours to defeat the first two bosses because my life bar was so small and i had no sub tanks. The boss battles require no real strategy though. You just memorize patterns and try to dodge attacks. The stages can become a chore because if you lose all your lives on one stage you start back from the last transserver you saved on. Not any point in the stage itself.


Oh the graphics in this game are beautiful. I wish they would do something more about the androgyny of the characters, but now Ashe has a long ponytail, and Grey has two cables sticking from his back. Beautiful waterfalls and dark caves are all part of wondrous backgrounds and foregrounds. Stages such as mining caves, temples under waterfalls, and dark, mysterious labs are some of the locals you’ll be visiting. The game also has some in-house anime shorts which look pretty good considering its a DS system.


The music is face-paced and well done. It fits the game perfectly. But for me i can’t see myself buying the sound track anytime soon. They now have english voice actors, but unfortunately it sounds terrible. Every jump has a character going, “Ha, heh, ow!” it becomes monotonous and annoying. They also seem to speak too fast or sound totally dull because the actors don’t seem to care or emote properly. The dialog is predictable, overdone, and melodramatic to the point where you want to skip it because it sounds so pathetic.


I am a MegaMan fan. Always have been, always will be. But while i have avoided the EXE series. I will always love the original format. This game has great replay value which is rare in a DS game in general. I’ve heard some complain about the plot is rehashed or it’s the same old tired formula. I say stick with what works. It has worked for 20 years and is still gong strong. While i wish they would tweak a few elements i think the game is solid for all intents and purposes.

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